Enabling Accessible Gaming

June 06, 2022 00:56:16
Enabling Accessible Gaming
Crossed Wires
Enabling Accessible Gaming

Jun 06 2022 | 00:56:16

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Hosted By

James Bilsbrough Jae Bloom

Show Notes

As someone who has a visual impairment, and therefore is technically classed as disabled, accessible technology is something that’s incredibly important to me. So, when I saw a retweet about Enabled Play I reached out to Alex Dunn, their CEO, to see if he’d like to come and chat about the technology on the show.

As you’ve probably guessed, he said yes and so we sat down to talk about how important accessible, or assistive, technology is and get a great insight into what Enabled Play is, how it works and how it can make gaming, education, and work accessible to people with a wide range of disabilities, as well as being fantastically cool new tech.

I really hope you find this episode insightful, if you’ve got any stories of accessibility, good or bad, to share we’d love to hear from you, so send a note over to podcast@crossedwires.net, leave a comment on the post, or start a discussion in Goodpods.

If you liked this episode or any of our content, we’d greatly appreciate any little bit of support you can throw our way over at our Ko-Fi page.

Episode Links

Chapter Times

  1. 00:00:04: Introductions
  2. 00:02:03: Why Accessible Tech?
  3. 00:10:23: What Is Enabled Play?
  4. 00:13:04: On Device Processing
  5. 00:16:49: The Cost Of Accessible Tech
  6. 00:21:29: Commodity Hardware
  7. 00:22:15: Tilt & Expression Controls
  8. 00:32:23: Working With Devices
  9. 00:45:50: Pricing & Availability
  10. 00:52:51: Wrapping Up

Credits

Intro and outro theme: Ace of Clubs by RoccoW

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