For those of you wondering about the title of this episode, well you’ll have to listen to figure that out. Pig eating habits aside, it was a genuine pleasure to chat with Ryan about his time supporting various Sim-related titles by Maxis, as well as hearing the rather innovative way he got the job.
We also take a look at a console that, I have to admit, I didn’t know much about until this episode. Known in Japan as the PC Engine and the TurboGrafx in North America, it was a 4th generation game console with some impressive features.
Ryan has also recently launched his own line of replacement inlays for the PC Engine / TurboGrafx and NES controllers. We chat about some of the challenges he faced in getting these made and launched.
Do you have memories of the PC Engine / TurboGrafx, or any of the Maxis games? If so, we’d love to hear from you, so send a note over to podcast@crossedwires.net, leave a comment on the post, or start a discussion in Goodpods.
If you liked this episode or any of our content, we’d greatly appreciate any little bit of support you can throw our way over at our Ko-Fi page.
Intro and outro theme: Ace of Clubs by RoccoW
It’s been over 6 years since Nintendo released their hybrid-console, the massively popular Switch to the world and it would be fair to say...
For those of us who grew up with Game Boys and Game Gears, maybe even an Atari Lynx, the concept of full desktop gaming...
When I first joined Twitter, I remember the excitement and intrigue over this new platform, using great third-party apps and having intelligent conversations with...